About The Lighthouse
The Lighthouse is an escape room for adults, set on a stormy November night in 1953 on Skarvholm, a small rocky island far out in the North Sea. You are the relief crew, and your boat has just come in. But the lighthouse is dark, the kettle in the keeper’s cottage is cold, and the keeper, Anker Holt, is missing. Out in the dark, the coaster Selma is heading for the reef.
You explore the keeper’s cottage, the engine room at the foot of the tower, the lantern room at the top and the boathouse down by the causeway. Along the way you read signal flags on the drying line, work out the tide, find the right oil tank from the ledger, weigh the weights for the clockwork, fit gears so the lens turns at the right rate, and place the coloured sector glasses using a chart that isn’t drawn with north at the top. Finally you flash the course through the fairway to the ship.
The puzzles are hard and need clues from several places put together. If you play on a TV, the logbook, lists and charts are shared out on your phones, so you have to talk to each other. That makes The Lighthouse great team building at the company party or a cosy evening with friends. The help button gives three levels of hints, and the solutions are new every time.
How to play
- Gather the team around the iPad, or put the lighthouse on the TV and get your phones out.
- Read the telegram on the table. It tells you what you must get done during the night.
- Tap things in the picture to take a closer look, and switch between the lighthouse rooms with the buttons at the top. Locked rooms open along the way.
- Tap a thing in the bag and then something in the room to use it. Tap another thing in the bag to combine them.
- Get the light shining with the right character, find Anker, and flash the course to Selma. Press Help if you get stuck.